Posts

Version 6 Sim Surrounds now in Sky edition

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By the end of 2016 I finished a new set of sim surround landscapes (version 6.0). These landscapes are now available in a sky edition, in three sizes: Large (1x1 km), Medium (250x250 m) and Small (125x125 m). Sweetwater Valley - Autumn Tropcal Paradise It took quite some time to develop these, especially because the new type of water that I wanted to use ( see also this blogpost ) required  lots of changes in several landscape and HUD scripts. This is also why the HUD was updated to version 6.1: previous HUD's won't work on these sky landscapes. Gorges du Verdon with functioning HUD 6.1 When rezzing the Medium and Small editions you will get a menu that helps you to rez a naturally shaped and textures solid mesh platform in the middle. You can bring up this menu afterwards too by touching the landscape for at least five seconds. Mesh terrain and menus The mesh platforms themselves have a menu to change the texture to another season. They are copy-m...

Updated Sky Water: now with ice

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I've updated my animated prim water for sky builds. There are now more types of water to choose from, and you can also switch to ice textures, with more or less snow. It's available in three sizes: 1x1 km, 250x250 m and 125x125 m (the last one is new). Eight textures to choose from Eight options include opaque textures, which means there is no transparency and therefore no ugly conflicts with other partially transparent objects, like trees and windows. With HUD to change appearence Everyone who bought the sky water in the past should have received this updated version by now. If not, then please get in touch with me, so I can give you one! Make sure to switch on the Advanced Lighting Model in the Graphics menu of your viewer. You can get demos and the real ones on the Marketplace  or on Landscapes Unlimited .

Highlands Coast Half Sim Surround & off-sim Edge Environment

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I've just added two new editions of the Highlands Coast landscape to my collection: a half sim surround edition and a sim edge edition. You can also select palm trees by using the HUD The half sim surround is 4 sims wide, and can be placed along one or several combined sims. With a few copies you can surround almost any combination of sims. The Edge environment is one sim wide, and therefore fits on smaller parcels. The Highlands Coast Half sim surround with HUD. Animated waterfalls are an important feature Both come in two designs and baked textures of four seasons (with normal maps, advanced lighting!), like most other version 6.0 landscapes. The baked Autumn texture set Winter is just a few clicks away

Hebrides Half Sim Surround & off-sim Edge Environment

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Up to now the only designs available of the version 6.0 landscapes were complete single-sim landscapes (meant for single island regions) and 1/4 region corner parcel landscapes. Now I have added a half sim surround edition and a sim edge environment edition of the Hebrides landscape to my store as well. The Hebrides Sim Edge Environment [6.0] with HUD The half sim surround edition can be used along one side of a single region or several combined regions. It has two landscape designs (small islands and bigger islands), and both designs come in baked texture sets of all four seasons. The half sim surround is about 1 km wide (close to a stretch of 4 sims). The Hebrides Half Sim Surround [6.0] with HUD. It's about 4 sims wide, and works perfect along a small continent The sim edge environment comes in the same designs and baked seasonal texture sets, but is significantly smaller: its width is only about 250 meters, close to the width of a single region. It can be use...

Sahara Desert Surround

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Last December I've released a new sim surround: the Sahara Desert. It has normal maps (increased landscape detail when Advanced Lighting is enabled) and seven baked texture setups. The desert sands continue right up until the sim borders, but the sim itself is completely open, This makes it possible to merge your own sim terrain with the surround at the borders, and then create your own dunes or a lake or oasis on your sim by terraforming, without being obstructed by the surround. Sahara Desert surround with open center Sahara Desert surround with terraformed sim terrain with matching textures With your Sahara Desert surround you also get a texture pack with 36 terrain textures that you can use for texturing your sim terrain. It won't be too difficult to find texture combinations that work well with the surround. Matching terrain textures You can get the surround here . There is also a free demo available. A wintery "desert" scene. All baked te...

New Release: Mesh Terrains & Sky Water

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Mesh terrains I've just released a set of five solid (walkable) mesh terrains. Get demos or the real ones here . They each consist of 16 meshes (size 64x64 meters) and cover the area of one complete region. They can be used as terrain at ground level (like I have on my sim, to mix with regular terrain) or as terrain for additional levels in the sky. Soon we will be able to use a lot more prims on our sims and homesteads because of rising land allowance. Using these mesh terrains i nthe sky might be a great way to use the extra resources, without increasing lag at ground level! By using the HUD you can easily change the textures from one season to the other (four baked texture sets that match terrain shapes can be chosen) or apply another texture from the HUD. Each mesh can be copied and modified, so ytou will always be able to use your own textures if you wish. The baked texture sets match perfectly with the ones of the version 6.0 sim surround landscapes. This makes i...

New 1/4 Sim Corner Parcel Landscapes released

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I've released eight off-sim landscapes meant for 1/4 sim (or homestead) corner parcels. The designs correspond to the latest version 6 sim surround landscapes, released in March 2016. Some of their properties: All textures have normal maps, which means shadows are sharper and lighting is much better with more details; All textures match perfectly with the land forms. Waterlines are horizontal, like they are in the physical world; Waterfalls have a natural shape, have a low-lag type of animation, and have normal maps to make them look 3D; All landscapes have baked texture sets for four seasons (except the Tropical Paradise, which has four scenes instead of seasons). Switching from one to the other is easy by using the HUD; There are more off-sim trees than ever before, as a result of using a billboard technique. As many as 42 trees are shown by one single mega prim. The trees have normal maps as well, which makes them appear fully 3D. The trees are alpha masked, wh...