Showing posts from November, 2013

New release: Tropics and Grand Canyon sky environments

Over the last year I released two new environments: the Grand Canyon and Tropics environment. Up to now I only had versions to use at ground level, making use of Linden water. Today I release sky versions of both, to be used to surround any sky build. The Topics sky landscape. The reflective waves are made of new animated materials. The beaches in front are made of the mesh beach system , ideal for use as a natural, solid & walkable surface on sky builds The Grand Canyon sky landscape The innovative part of these sky environments is the use of animated, reflective prim water. This water makes use of the new possibilities Materials have to offer. The water almost looks as good as Linden water, which is great news for people who want to have several natural environments stacked on top of each other above their land. In order to see the reflective water, you have to enable the Advanced Lighting Model in the Graphics section of the Preferences of your viewer. Today, onl