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Showing posts from January, 2018

Version 6 Sim Surrounds now in Sky edition

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By the end of 2016 I finished a new set of sim surround landscapes (version 6.0). These landscapes are now available in a sky edition, in three sizes: Large (1x1 km), Medium (250x250 m) and Small (125x125 m). Sweetwater Valley - Autumn Tropcal Paradise It took quite some time to develop these, especially because the new type of water that I wanted to use ( see also this blogpost ) required  lots of changes in several landscape and HUD scripts. This is also why the HUD was updated to version 6.1: previous HUD's won't work on these sky landscapes. Gorges du Verdon with functioning HUD 6.1 When rezzing the Medium and Small editions you will get a menu that helps you to rez a naturally shaped and textures solid mesh platform in the middle. You can bring up this menu afterwards too by touching the landscape for at least five seconds. Mesh terrain and menus The mesh platforms themselves have a menu to change the texture to another season. They are copy-m

Updated Sky Water: now with ice

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I've updated my animated prim water for sky builds. There are now more types of water to choose from, and you can also switch to ice textures, with more or less snow. It's available in three sizes: 1x1 km, 250x250 m and 125x125 m (the last one is new). Eight textures to choose from Eight options include opaque textures, which means there is no transparency and therefore no ugly conflicts with other partially transparent objects, like trees and windows. With HUD to change appearence Everyone who bought the sky water in the past should have received this updated version by now. If not, then please get in touch with me, so I can give you one! Make sure to switch on the Advanced Lighting Model in the Graphics menu of your viewer. You can get demos and the real ones on the Marketplace  or on Landscapes Unlimited .