Posts

New release: Starry Night star system

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Don't you miss the incredibly beautiful starry skies we can see from Earth in the darkerst places, with the Milky Way in all its stunning beauty? Don't you have memories, like I do, of one of those special evenings on vacation, or at home in the countryside, gazing at the stars, at the little moving dots of satellites, Venus brightly setting in the West, that sudden shooting star? This new Starry Night system might bring back those memories, or help you create new ones with your loved ones in Second Life... The Starry Night star system is a huge off-sim item that spans 1.6 km. You can use it on island regions (single region or 2-4 connected regions) as an enhancement of the sunset, night and sunrise sky. Please do not use the system (or the demo) if you are not the manager or owner of  A remote control allows you to change all kinds of setttings: rotation speed, brightness, glow, moon phase, position on Earth (lattitude, because the sky looks totally different depending on how

A tropical edition of the Mirror Box

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We've just released a new edition of the Mirror Box. It's completely tropical, with the illusion of reflecting emerald water. It has eight skies to choose from, and is accompanied by mesh islands and beaches, palm trees, some rocks, a wind turbine ad some buoys. These objects were designed to enhance the mirror effect of the Tropical box. Like the first edition of the Mirror Box, this edition comes in 10 sizes between 32x32 m (for 1024 m2 premium parcels) and 1x1 km, for complete island regions. You can get free demos and the real version here. When you arrive, you will see a setup with the 256x256 m mirror box. This new edition is not an update to the previous Mirror Box.

Introducing: Off-sim Clouds

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Today I've released off-sim clouds in Second Life. These are the first ones that are actually very far away from the sim. They go behind each and every existing sim surrounding landscape, as you would expect in real life. By using a menu, that you get by touching a remote control, you can select out of 12 cloud types and layouts. You can change their appearence (glow, fullbright) and speed of movement. Yes, they move around the sim slowly (or more quickly), so that you will always have a different view when you arrive at your place. You can allow group members to change the appearence of the clouds as well. The clouds all have normal maps (materials), which means they will appear to be 3D when you have Advanced Lighting switched on in the Graphics settings of your viewer. Their land impact is only 4. They move into place by themselves (you can lift or lower if you're not pleased with their position), and you can use them both at ground level and around sky bu

Introducing: The Backdrop Box

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After releasing the Mirror Box , some people asked me to remove the water and lower part of the box, because they only wanted to surround an existing build with a sky. This is what the Backdrop Box is: it is only the sky part of the Mirror Box. It has the exact same scenes as the Mirror Box, it comes in the same sizes (except the height is halved) and it uses the same remote control. The Backdrop Box can perfectly be used in combination with the version 6 Sky Landscapes . A small sky landscape can be surrounded by the 125x125 m box, the medium one by a 250x250 m box and the large one by the 1024x1024 box. Backdrop box combined with HIGHLANDS COAST Skybox Environment [6.1] The scenes of the Backdrop Box were made by using these version 6 sky landscapes, so their look and feel will match very well. All you have to do is look for some nice environment settings! For now, the Backdrop Box is only available in my inworld store .

Introducing: The Mirror Box

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Time for some true innovation in Second Life! Today I'm introducing a completely new version of an already existing kind of item in SL: a skybox made of flat screens, and I'm calling it The Mirror Box. Reflections, even at low graphics settings As far as I can tell, two aspects are completely different from what's currently on the market: The pictures for the screens were all taken in Second Life itself. You can see Second Life skies and clouds on them, and the landscapes you see are also images of 3D landscapes of Landscapes Unlimited in SL; Halfway in the box is an animated water texture. Below it, the box is textured in a way that makes it appear as if the water completely and naturally reflects the sky and landscape images. Because this mirror effect of the water is so striking and convicing, I'm calling the box The Mirror Box. The Mirror Box from a distance, with menu The Mirror Box comes in ten sizes, ranging from 32x32x32 m till 1x1x1 km. All

Version 6 Sim Surrounds now in Sky edition

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By the end of 2016 I finished a new set of sim surround landscapes (version 6.0). These landscapes are now available in a sky edition, in three sizes: Large (1x1 km), Medium (250x250 m) and Small (125x125 m). Sweetwater Valley - Autumn Tropcal Paradise It took quite some time to develop these, especially because the new type of water that I wanted to use ( see also this blogpost ) required  lots of changes in several landscape and HUD scripts. This is also why the HUD was updated to version 6.1: previous HUD's won't work on these sky landscapes. Gorges du Verdon with functioning HUD 6.1 When rezzing the Medium and Small editions you will get a menu that helps you to rez a naturally shaped and textures solid mesh platform in the middle. You can bring up this menu afterwards too by touching the landscape for at least five seconds. Mesh terrain and menus The mesh platforms themselves have a menu to change the texture to another season. They are copy-m

Updated Sky Water: now with ice

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I've updated my animated prim water for sky builds. There are now more types of water to choose from, and you can also switch to ice textures, with more or less snow. It's available in three sizes: 1x1 km, 250x250 m and 125x125 m (the last one is new). Eight textures to choose from Eight options include opaque textures, which means there is no transparency and therefore no ugly conflicts with other partially transparent objects, like trees and windows. With HUD to change appearence Everyone who bought the sky water in the past should have received this updated version by now. If not, then please get in touch with me, so I can give you one! Make sure to switch on the Advanced Lighting Model in the Graphics menu of your viewer. You can get demos and the real ones on the Marketplace  or on Landscapes Unlimited .