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Showing posts from March, 2016

Landscapes Unlimited in The Drax Files: World Makers

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Draxtor Despres has made a video about me and my work in SL. It's episode 36 in The Drax Files: World Makers. Please have a look and enjoy the result of Draxtor's work. It was a true pleasure to work with him, and I'm very proud of the result! When Draxtor propsed to make a video about me and my work I was reluctant to go along with it, because, obviously, I'd have to be on camera in real life and I wasn't sure if I'd want that. Draxtor convinced me he wouldn't make me look (or sound) bad, so I agreed. I wish to congratulate Draxtor with the beautiful, visually very attractive result and thank him for the professional and fun way in which he produced it! Several customers helped in making the video by showing how they use my designs in Second Life, and many even agreed to record real life footage for Draxtor to use. I'm very grateful they did, it shows Second Life is all about real people realising their dreams in our virtual world, and it makes m...

Version 6 surrounds released with several innovations

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It's time for a big new release: I've added nine completely new scenes to my collection of full sim surrounds. Pathagonia, with waterfalls I've regarded it a challenge to improve my work in as many ways as possible, and it's for you to judge if I've succeeded. Here is a list of all technical changes: All textures have normal maps, which means shadows are sharper and lighting is much better, and 3D details are visible that wouldn't be visible without them; All textures match perfectly with the land forms. Waterlines are horizontal, like they are in the physical world; Waterfalls have a natural shape, have a low-lag type of animation, and have normal maps to make them look 3D; Tropical Paradise, with waterfalls All landscapes have baked texture sets for four seasons (except the Tropical Paradise, which has four scenes instead of seasons). Switching from one to the other is easy by using the HUD; There are more off-sim trees than ever befor...

Changes in store assortment: many items dropped, some items added

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The assortment of items that can be purchased in my in-world store has changed. I've noticed that in my old store there were too many things to choose from. This made it hard for people to decide what to use. Added together, there was a staggering number of 231 items in my old store. All Version 4 landscapes, that were originally released in 2009 and 2010, are now only available in single All-In-One items. You can select the landscape you want (and change its textures etcetera) by using the HUD. Because you cannot choose a cheaper single version anymore, I've lowered the price of the All-In-One items considerably. There is still one very popular original sim surround available in a 'Lite' edition: no HUD, but still copyable. All original (version 4) land level landscapes; four All-in-One items and one 'Lite' surround I don't distinguish between Gold, Silver and Bronze version 5 landscapes anymore. All are now copyable and have a HUD to change scene...

The in-world store has moved to land level

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Today I opened my new store on Landscapes Unlimited. During the last few years, my store was in the sky, and consisted of wooden terraces surrounded by a sky landscape. From now on, the store will be at ground level. All people arriving on my sim will land on the top of a rocky island, covered by a pine forest. This island, completely made of mesh, is surrounded by the brand new Hebrides sim surround landscape. Read more about my latest sim surrounds in this blog post . The mesh island with the store in the middle, the new Hebrides surround around it A path on the Eastern side leads you down to several stone terraces with my products. Five terraces have a pit in the middle, where you can see a tiny version of the landscapes that can be purchased at that particular terrace. You can click the pictures on the boards, and the demo will change accordingly. In pits like these you can see what the landscape on the pictures looks like in 3D I've brought down the number of ite...