|Sweetwater Valley - Autumn|
It took quite some time to develop these, especially because the new type of water that I wanted to use (see also this blogpost) required lots of changes in several landscape and HUD scripts. This is also why the HUD was updated to version 6.1: previous HUD's won't work on these sky landscapes.
|Gorges du Verdon with functioning HUD 6.1|
When rezzing the Medium and Small editions you will get a menu that helps you to rez a naturally shaped and textures solid mesh platform in the middle. You can bring up this menu afterwards too by touching the landscape for at least five seconds.
|Mesh terrain and menus|
The mesh platforms themselves have a menu to change the texture to another season. They are copy-mod, so you can apply your own textures too. The Large edition does not have such mesh terrains: you could purchase our package of mesh terrains for this.
|Patagonia without mesh in the middle|
The normal and specular maps will show when you use the Advanced Lighting Model in your viewer.
|Hebrides with mesh terrain|
You can find demos and the real ones on Landscapes Unlimited.