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Showing posts from July, 2015

Solid Sky Landscapes are now available

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All six brand new solid sky landscapes are now available in the Landscapes Unlimited store in Second Life. In  this previous post you can read what makes these landscapes special. You could already see the Peaky Islands and the Six Lakes solid landscapes, now you can also visit the Lonely Mountain , Kingdom of Islands and Crossing Ridges landscapes. Lonely Mountain solid sky landscape The Lonely Mountain is special in a sense that it puts you on top of a mountain instead of in a valley. It is surrounded by animated reflective water (enable Advanced Lighting model!) that you can look and dream about, but not go to. Go to the borders of the sim and look down to enjoy the spectacular views. I'm sure many of you will be inspired by it: this is not a common sight in Second Life, where most places are surrounded by mountains instead of on top of them. The mesh on-sim surface makes it easy to build your own mountain keep. Lonely Mountain: a mountainous island floating

NEW Solid Sky Landscapes: sim-wide solid mesh merging into a surrounding, off-sim sculpted landscape

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After several months of work I've finally finished the first six landscapes of a completely new type. I call them Solid Sky Landscapes. Peaky Islands Solid Sky Landcsape These sky landscapes are perfect for easily creating an additional level high above ground level, with a naturally shaped solid surface that almost looks like regular sim land. You can use them on full sims and homesteads. They only have a land impact of 80-160 (depending on the configuration you choose) so land impact shouldn't be a problem! The Six Lakes solid sky landscape... ...with the solid mesh part in the middle, highlighted for this picture by "glow" Two solid sky landscapes are already on display, and all six of them will be available in my store this weekend or at the beginning of next week. Solid sky landscapes consist of two parts: a solid mesh part within and a sculpted mega prim part outside the sim borders. These are their properties: The mesh on-sim part: The me