NEW Solid Sky Landscapes: sim-wide solid mesh merging into a surrounding, off-sim sculpted landscape
|Peaky Islands Solid Sky Landcsape|
These sky landscapes are perfect for easily creating an additional level high above ground level, with a naturally shaped solid surface that almost looks like regular sim land. You can use them on full sims and homesteads. They only have a land impact of 80-160 (depending on the configuration you choose) so land impact shouldn't be a problem!
|The Six Lakes solid sky landscape...|
|...with the solid mesh part in the middle, highlighted for this picture by "glow"|
Two solid sky landscapes are already on display, and all six of them will be available in my store this weekend or at the beginning of next week. Solid sky landscapes consist of two parts: a solid mesh part within and a sculpted mega prim part outside the sim borders. These are their properties:
The mesh on-sim part:
- The mesh part within the boundaries of the region is made of 16 meshes (or a few more when slopes are very steep) that fit together without gaps or seams. These meshes all have baked textures with normal maps to emphasize the terrain shapes.
- All meshes are solid and can be walked/built on to allow for lots of flexibility without the need of problematic "invisiprims". You can, for example, walk into the water when available.
- The meshes along the borders of the sim have vertical walls to prevent you from falling through the mesh surface. Without these walls you would fall through, even if the meshes themselves would extend exactly to the sim borders. The meshes have to be exactly in the right position to work well. If they are placed, for example, one meter away from their "sweet spot" you would fall through the surface when close to the sim border. A rez box will help you to position them correctly.
- Big meshes like these generally have a high land impact. These meshes however have been meticulously cleaned to lower impact. All meshes together typically have a land impact of only about 50-60.
- The meshes almost seamlessly merge with the sculpted surrounding landscape. It is positioned slightly above it to prevent parts of the surround poking through.
|The mesh on-sim part of the Peaky Islands solid sky landscape|
- The surrounding part is made of 16 sculpted mega prims. They also have baked textures with normal maps to emphasize topography. The land impact of the sculpted surrounding land (and water, when available) is about 32-40.
- All surrounding landscapes also have a matching tree part. This part has a land impact of about 50-60. It can be removed when needed. The tree part can be connected to a HUD (many of you are familiar with the principle) to switch to another tree type. The surrounding landscape itself, however, cannot be connected to a HUD, and the textures cannot be changed
- The water textures contain animated normal maps, which means you will see reflective moving wave ripples if you enable the Advanced Lighting Model in your viewer. Together with baked under water textures this gives quite a realistic picture.
- The surrounding landscape and trees do not interfere with any sit-animations.
|The peaky Islands sky landscape: high-quality sky living!|