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Showing posts from 2014

The Rocky Coast: a chain of islands to decorate your horizon

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I've had this landscape in my inventory for a long time already, but I never had the time to finish it. Now it is available in my store. It comes in five versions: full sim surround, half sim surround, and three sizes of sky landscapes (1,000 x 1,000m, 250 x 250m and 125 x 125m).



The Rocky Coast consists of a couple of island groups with steep cliffs, boulders, some sheltered beaches and trees on top. They go very well together with the on-sim mesh Cliffs & Beaches landscape. It keeps the horizon visible for long stretches, so it won't obstruct your sunrise and sunset. This landscape, like all other recent landscapes, does not interact with the physics system, which means it does not obstruct any sit animations and does not cause movement lag.



I've used new materials too, so make sure to enable Advanced Lighting in your viewer to enjoy it to the max. The sky landscapes have animated reflective water when Advanced Lighting is on.



The sim surround landscape can be visit…

Landscapes Unlimited goes Urban

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Up to now, I've only created purely natural landscape items. The sheer beauty of nature inspired me. However, city sceneries can be very impressive too, and recently 'materials' in Second Life offer awesome possibilities to make the textures of buildings much richer than before. Besides, several people have been asking me about city surrounds. Two months ago I accepted the challenge, and this is what I came up with:
A full city sim surround (1,000 x 1,000 m), for single region islands,A half city sim surround (1,000 x 500 m), for bigger islands,A large city skybox surround (1,000 x 1,000 m), for large sky builds on island regions.

I have two more items on my to-do list: a medium-sized sky surround (250 x 250 m) and a sim edge environment (250 x 125 m), but they probably won't be ready before September.
The city landscapes come in three sets of metarials: one especially suitable for daytime settings, one for twilight settings and a third one for nighttime settings. You c…

Third and last Rolling Hills release: half sim surround and sim edge environments

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One week after releasing the sky environment version of the Rolling Hills I'm now releasing tthe last two versions: a 250 m wide sim edge environment and a 1,000 m wide half sim surround environment. Both can be used on island regions, on connected regions and on bigger continents with an open side to the ocean.



They are copyable and can be changed by using the HUD (8 themes and a few hundred textures to choose from). Like the previous versions, these landscape items also make use of the new materials: higher morphological detail on the hills (yes, I am a geographer), and cut-off alpha textures to make sure the trees do not interfere with alpha textures on your land (to prevent "texture bleeding"). Make sure to use one of the latest Second Life viewers and enable the Advanced Ligtling Model.



The half sim surround and the edge environment will be discounted by 50% until Tuesday April 1. As always, free demos are available on my island and on the marketplace.



Rolling Hills now available for sky builds

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The sky version of the Rolling Hills landscape is ready. It includes 16 setups (with or without reflective prim water in the middle, several texture combinations ranging from winter to desert scenes), all selectable by HUD.



The Rolling Hills sky environment is available in three sizes: large (1,000x1,000m), medium (250x250m) and small (125x125m). The small one doesn't have any trees. They would look silly on such a small landscape, and it saves on your land impact.

Up to now, the small sky environments were 100x100 meters. The small version of this one though is 125x125 meters, which makes better use of the available space of square 1/4 sim parcels that measure 128x128 meters. Because of this, the flat, open area in the middle is more than 50% larger.



For prim water and hills I've used the new Materials. The hills are more attractive that way, and the prim water has animated, reflective wave ripples. Be sure to use a compatible viewer and to activate the Advanced Lighting Mode…

New: Rolling Hills, a peaceful landscape to surround your island

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One type of landscape was still missing from my version 5 set: a peaceful, undulating landscape with gentle slopes and green pastures. This new release should fill that gap: the Rolling Hills sim surround.



In its default configuration, you will see green pastures and pine trees. The HUD allows you to switch to other configurations, trees and textures, including winter scenes, flowery meadows and even some desert-like scenes.










I've used materials on this surround to add the suggestion of valleys on te hillsides and to prevent conflicts of the tree textures with on-sim transparent textures. With the Advanced Lighting Model switched on you will see the undulations, especially when the sun is at a low angle above the horizon. This makes the landscape more interesting. Read this blog post for more information about how to see the materials.

In a few weeks time I will also release small, medium and large versions for sky builds (with animated reflective water), and I am also preparing a …