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Showing posts from November, 2013

New release: Tropics and Grand Canyon sky environments

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Over the last year I released two new environments: the Grand Canyon and Tropics environment. Up to now I only had versions to use at ground level, making use of Linden water. Today I release sky versions of both, to be used to surround any sky build.





The innovative part of these sky environments is the use of animated, reflective prim water. This water makes use of the new possibilities Materials have to offer. The water almost looks as good as Linden water, which is great news for people who want to have several natural environments stacked on top of each other above their land.

In order to see the reflective water, you have to enable the Advanced Lighting Model in the Graphics section of the Preferences of your viewer. Today, only the Linden Lab default viewer and the Beta Firestorm viewer are able to display materials. Soon other viewers will also be able to do so. What's good about the Advanced Lighting Model, is that it makes use of the latest technology modern graphics card…