Landscapes Unlimited creates 3D panoramic landscapes in virtual 3D worlds. One type of landscape immerses skyboxes into an overwhelming environment. Another type makes island sims part of a spectacular mountain range, a desert or a tropical archipelago. This blog is about the landscapes we create. Visit us in Second Life.
New release: Starry Night star system
Don't you miss the incredibly beautiful starry skies we can see from Earth in the darkerst places, with the Milky Way in all its stunning beauty? Don't you have memories, like I do, of one of those special evenings on vacation, or at home in the countryside, gazing at the stars, at the little moving dots of satellites, Venus brightly setting in the West, that sudden shooting star? This new Starry Night system might bring back those memories, or help you create new ones with your loved ones in Second Life...
The Starry Night star system is a huge off-sim item that spans 1.6 km. You can use it on island regions (single region or 2-4 connected regions) as an enhancement of the sunset, night and sunrise sky. Please do not use the system (or the demo) if you are not the manager or owner of
A remote control allows you to change all kinds of setttings: rotation speed, brightness, glow, moon phase, position on Earth (lattitude, because the sky looks totally different depending on how far North or South you are), time zone etc. When set to automatic movement, the moon will change phase too and move across the sky. A full moon cycle takes one SL month, which is seven RL days, depending on region settings.
The system consist of seven parts, that can all be distabled if wanted:
Meteors (shooting stars)
Constellations (the 16 most visible ones)
The complete 360 degree Milky Way.
The system can be placed at ground level, but it can also be used in the sky. However, it's a revolving sphere, so please beware that the lower part will be visible under your build as well.
Time for some true innovation in Second Life! Today I'm introducing a completely new version of an already existing kind of item in SL: a skybox made of flat screens, and I'm calling it The Mirror Box.
As far as I can tell, two aspects are completely different from what's currently on the market: The pictures for the screens were all taken in Second Life itself. You can see Second Life skies and clouds on them, and the landscapes you see are also images of 3D landscapes of Landscapes Unlimited in SL;Halfway in the box is an animated water texture. Below it, the box is textured in a way that makes it appear as if the water completely and naturally reflects the sky and landscape images.
Because this mirror effect of the water is so striking and convicing, I'm calling the box The Mirror Box.
The Mirror Box comes in ten sizes, ranging from 32x32x32 m till 1x1x1 km. All are cubes. The smaller sizees should make it possible for those with smaller parcels to use it. Its land i…
By the end of 2016 I finished a new set of sim surround landscapes (version 6.0). These landscapes are now available in a sky edition, in three sizes: Large (1x1 km), Medium (250x250 m) and Small (125x125 m).
It took quite some time to develop these, especially because the new type of water that I wanted to use (see also this blogpost) required lots of changes in several landscape and HUD scripts. This is also why the HUD was updated to version 6.1: previous HUD's won't work on these sky landscapes.
When rezzing the Medium and Small editions you will get a menu that helps you to rez a naturally shaped and textures solid mesh platform in the middle. You can bring up this menu afterwards too by touching the landscape for at least five seconds.
The mesh platforms themselves have a menu to change the texture to another season. They are copy-mod, so you can apply your own textures too. The Large edition does not have such mesh terrains: you could purchase our package of mesh terra…
Today I've released off-sim clouds in Second Life. These are the first ones that are actually very far away from the sim. They go behind each and every existing sim surrounding landscape, as you would expect in real life.
By using a menu, that you get by touching a remote control, you can select out of 12 cloud types and layouts. You can change their appearence (glow, fullbright) and speed of movement. Yes, they move around the sim slowly (or more quickly), so that you will always have a different view when you arrive at your place. You can allow group members to change the appearence of the clouds as well.
The clouds all have normal maps (materials), which means they will appear to be 3D when you have Advanced Lighting switched on in the Graphics settings of your viewer.
Their land impact is only 4. They move into place by themselves (you can lift or lower if you're not pleased with their position), and you can use them both at ground level and around sky builds. They combine…