Wednesday, October 14, 2015

Four new Solid Sky Landscapes

Four new Solid Sky Landscapes (see this blog post to learn more about this type of landscape and for an instruction video) are available in my store. Together with the previous six ones they are also available in a considerably discounted fatpack. You might use them to create additional levels in the air, perhaps even to rent out to others to earn back part of your tiers!

Solid Sky Landscapes are primarily meant for people who have a complete island region (full sim or homestead) at their disposal. The part that is within the region boundaries is solid mesh, so you can build and walk on it. The off-sim, surrounding part is made of matching sculpted mega prims. They are meant for use in the sky. Make sure to enable Advanced Lighting Model in your Graphics settings, especially animated water on all landscapes and sand ripples on the Sahara Oasis landscape will look a lot better that way.

This one is inspired by the Lijiang River near Guilin, in China. It's an incredible beautiful and unique landscape shaped by erosion of limestone (karst). Visit here.

This desert landscape has an on-sim oasis with animated, reflective water and carefully created normal maps (Advanced Lighting Model). The oasis just begs to be surrouded by palm trees and some bedouin tents or stone ruins, don't you think? Use one of the Sunset envrinoment settings (like "Desert Sunset") and be amazed! Visit here.

Finally put your own lander and flag on the Moon, or even create a roleplay base there! "Lunar Morning 7" is a perfect environment setting for it. Visit here.
This one comes in three baked textures (in one buy): this icy Winter version, a Spring version with green fields and snow on the moutain tops and a desert version with barren slopes and a meandering river in the valley. Visit here.

People that already have two or more of the earlier six landscapes can get in touch with me to get all remaining Solid Sky Landscapes for free. The fatpack will stay available in the future.

No comments:

Post a Comment