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Showing posts from 2014

The Rocky Coast: a chain of islands to decorate your horizon

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I've had this landscape in my inventory for a long time already, but I never had the time to finish it. Now it is available in my store. It comes in five versions: full sim surround, half sim surround, and three sizes of sky landscapes (1,000 x 1,000m, 250 x 250m and 125 x 125m). The Rocky Coast consists of a couple of island groups with steep cliffs, boulders, some sheltered beaches and trees on top. They go very well together with the on-sim mesh Cliffs & Beaches landscape. It keeps the horizon visible for long stretches, so it won't obstruct your sunrise and sunset. This landscape, like all other recent landscapes, does not interact with the physics system, which means it does not obstruct any sit animations and does not cause movement lag. I've used new materials too, so make sure to enable Advanced Lighting in your viewer to enjoy it to the max. The sky landscapes have animated reflective water when Advanced Lighting is on. The sim surround lan...

Landscapes Unlimited goes Urban

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Up to now, I've only created purely natural landscape items. The sheer beauty of nature inspired me. However, city sceneries can be very impressive too, and recently 'materials' in Second Life offer awesome possibilities to make the textures of buildings much richer than before. Besides, several people have been asking me about city surrounds. Two months ago I accepted the challenge, and this is what I came up with: A full city sim surround (1,000 x 1,000 m), for single region islands, A half city sim surround (1,000 x 500 m), for bigger islands, A large city skybox surround (1,000 x 1,000 m), for large sky builds on island regions. Modern City Full Sim Surround landscape Modern City Half Sim Surround landscape I have two more items on my to-do list: a medium-sized sky surround (250 x 250 m) and a sim edge environment (250 x 125 m), but they probably won't be ready before September. The city landscapes come in three sets of metarials: one especially...

Third and last Rolling Hills release: half sim surround and sim edge environments

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One week after releasing the sky environment version of the Rolling Hills I'm now releasing tthe last two versions: a 250 m wide sim edge environment and a 1,000 m wide half sim surround environment. Both can be used on island regions, on connected regions and on bigger continents with an open side to the ocean. Default textures on Rolling Hills sim edge environment They are copyable and can be changed by using the HUD (8 themes and a few hundred textures to choose from). Like the previous versions, these landscape items also make use of the new materials: higher morphological detail on the hills (yes, I am a geographer), and cut-off alpha textures to make sure the trees do not interfere with alpha textures on your land (to prevent "texture bleeding"). Make sure to use one of the latest Second Life viewers and enable the Advanced Ligtling Model. Surfacing bedrock on this Half Sim Surround edition. The red rectangle depicts the border of the region The half...

Rolling Hills now available for sky builds

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The sky version of the Rolling Hills landscape is ready. It includes 16 setups (with or without reflective prim water in the middle, several texture combinations ranging from winter to desert scenes), all selectable by HUD. The medium sized Rolling Hills sky environment The Rolling Hills sky environment is available in three sizes: large (1,000x1,000m), medium (250x250m) and small (125x125m). The small one doesn't have any trees. They would look silly on such a small landscape, and it saves on your land impact. Up to now, the small sky environments were 100x100 meters. The small version of this one though is 125x125 meters, which makes better use of the available space of square 1/4 sim parcels that measure 128x128 meters. Because of this, the flat, open area in the middle is more than 50% larger. The small version is bigger than before: more space in the middle for your builds For prim water and hills I've used the new Materials. The hills are more attractive...

New: Rolling Hills, a peaceful landscape to surround your island

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One type of landscape was still missing from my version 5 set: a peaceful, undulating landscape with gentle slopes and green pastures. This new release should fill that gap: the Rolling Hills sim surround. Default configuration of the Rolling Hills sim-surround landscape In its default configuration, you will see green pastures and pine trees. The HUD allows you to switch to other configurations, trees and textures, including winter scenes, flowery meadows and even some desert-like scenes. With exposed, weathered rock faces Desert with or without water in the middle Winter scene Rugged, coastal landscape with an extra-terrestrial feel I've used materials on this surround to add the suggestion of valleys on te hillsides and to prevent conflicts of the tree textures with on-sim transparent textures. With the Advanced Lighting Model switched on you will see the undulations, especially when the sun is at a low angle above the horizon. This makes the l...