tag:blogger.com,1999:blog-1523493359364052586.post8670822836686734643..comments2023-02-13T04:26:38.376+01:00Comments on Landscapes Unlimited: Magnificent Vistas in virtual 3D worlds: NEW Solid Sky Landscapes: sim-wide solid mesh merging into a surrounding, off-sim sculpted landscapeSominel Edelmanhttp://www.blogger.com/profile/03518628238379062579noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1523493359364052586.post-12697846054097060342015-07-13T02:20:30.077+02:002015-07-13T02:20:30.077+02:00Very nice works, cant wait to get the six lakes ve...Very nice works, cant wait to get the six lakes version, awesome job.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1523493359364052586.post-65607200546798097062015-07-12T10:13:33.938+02:002015-07-12T10:13:33.938+02:00Hi. These two landscapes are not available yet, bu...Hi. These two landscapes are not available yet, but they will be on Tuesday July 14 or Wednesday July 15, together with four other ones.Sominel Edelmanhttps://www.blogger.com/profile/03518628238379062579noreply@blogger.comtag:blogger.com,1999:blog-1523493359364052586.post-45486874894185017022015-07-11T00:50:45.940+02:002015-07-11T00:50:45.940+02:00hi :) i'd like to find beach island or same, i...hi :) i'd like to find beach island or same, i saw the example and it is very very nice, it could be what i need!!!!!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1523493359364052586.post-41889720657701181092015-07-10T15:41:51.012+02:002015-07-10T15:41:51.012+02:00Hi Canary. My latest landscapes, and also these ne...Hi Canary. My latest landscapes, and also these new solid sky landscapes, have prim type set to "None". This excludes them completely from the Physics system. Lag decreases because of it and sit animations aren't obstructed in any way.So no problems at all with the new ones!<br /><br />On the older landscapes, setting prim type to None will double their land impact, which proved to be undesirable for most people. However, there is another solution available for those landscapes: a script that repeatedly checks for collisions. The problem with this script, however, is that it may cause spikes of lag (everything stalling) when you have moving physical objects in your region, like horses, boats, a hot air balloon etcetera. That's why I didn't add this script by default to the older landscapes. <br /><br />If you still have a problem with sits even after using Anonymous' solution (thank you for that!) then please get in touch with me and we can discuss which solution is best for you!Sominel Edelmanhttps://www.blogger.com/profile/03518628238379062579noreply@blogger.comtag:blogger.com,1999:blog-1523493359364052586.post-38572050887337525762015-07-10T14:56:46.247+02:002015-07-10T14:56:46.247+02:00Hey Canary! There actually is one workaround for t...Hey Canary! There actually is one workaround for that that I've found - if you check on the marketplace on Cheeky Pea's website, she has a script for free that you can drop into furniture. It's always worked for me when this issue pops up - I'd just be wary about dropping it into no-copy items. But it might help you with that problem :)<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1523493359364052586.post-22584423556233094162015-07-10T12:16:22.850+02:002015-07-10T12:16:22.850+02:00Hi there :) I'm probably not the first to ask,...Hi there :) I'm probably not the first to ask, but I have this issue when I put these sim surrounds on my region - sits stop working! Especially on any sit that is for couples, the message comes back "No place to sit" when an avi tries to use it. Is this something that can be worked around? When I remove the sim surround, it works.Anonymousnoreply@blogger.com